Jeff
RP'er
LOOT THE DOG!
Shipping out: 09/05/06
Posts: 27
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Post by Jeff on Jun 9, 2006 15:02:03 GMT -5
cool how big of a game are ya lookin to run???
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Post by Nick on Jun 24, 2006 10:31:26 GMT -5
right now, it seems it may be just your character and mine. I don't believe Drew wants to play this small of a game, hence the dead time there. If we could only find more people to join this board then we might start playing soon.
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Jeff
RP'er
LOOT THE DOG!
Shipping out: 09/05/06
Posts: 27
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Post by Jeff on Jun 26, 2006 19:53:50 GMT -5
aight. If y'all have a logo or link or something I can put it up in my myspace. Some of the guys I know might be interested.
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Post by Nick on Jun 26, 2006 22:19:45 GMT -5
you know, that doesn't sound like too bad of an idea...I'll see if i can dig it up.
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Post by Nick on Jun 27, 2006 18:54:51 GMT -5
I can't seem to find the other one. If it works though, you can use the logo above.
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Post by Werdmath on Jun 29, 2006 21:16:56 GMT -5
sorry I haven't said anything in awhile.. but ya I dont like the idea of such a small group,(i fear it would die soon) I'de prefer at least 4 pcs. And I tend not to talk unless theres something important for me to say, im not good with the filler talking, bu i have decided that this group of post will be for charecters and pre-game talk only, Ill start a new forum thing when we go to start the game.
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Jeff
RP'er
LOOT THE DOG!
Shipping out: 09/05/06
Posts: 27
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Post by Jeff on Jul 1, 2006 10:57:18 GMT -5
Right then, that's two more to go. I'll see what I can do.
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Post by Nick on Jul 7, 2006 20:35:50 GMT -5
well, i've talked to a few people. As soon as they post they're characters we can start
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Jeff
RP'er
LOOT THE DOG!
Shipping out: 09/05/06
Posts: 27
|
Post by Jeff on Jul 8, 2006 13:31:05 GMT -5
cool, the myspace link and word of mouth weren't exactly workin for me. my friends are asses. anyway can't wait to start.
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Post by Werdmath on Jul 10, 2006 3:20:58 GMT -5
this is good news, i have talked to tim and he should be posting soon and nick tells me another is comeing.
i have this questionere that i would like all of the people playing in this game to answer. E-mail me your answers at "login1now@yahoo.com" title the e-mail "wawarp game"
this will let me get an idea of who your characters are and what type of player you are, and hopefully will let me make the game more enjoyable for all.
1. What is your characters name and class?
2. What is the Motivation/Goals of your character?
3. Whats is one thing you'de most like to do in this campaign?
4. Put the following things into order for how important you rate them...
Role playing and NPC interaction Puzzle Solving character advancement (both with Experience and in character importance) Combat Unraveling the mystery
5. What role do you see your character filling in the group?
6. If you could have any rule inforced from spell components to encumbrance...what would it be? same question...but the flip side...If you could throw out any one rule what would it be?
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Post by Tim on Jul 13, 2006 18:39:56 GMT -5
Well, let's see. *PEN AND PENCIL*
1. What is your characters name and class?
Kahl Timme, Lancer (it's around here somewhere).
2. What is the Motivation/Goals of your character?
1. Help others. 2. Annoy others. 3. Kick ass.
3. Whats is one thing you'de most like to do in this campaign?
Some kind of boss at the end. The kind that could kill us.
4. Put the following things into order for how important you rate them...
Role playing and NPC interaction Combat character advancement (both with Experience and in character importance) Unraveling the mystery Puzzle Solving
5. What role do you see your character filling in the group?
The big red emergency button.
6. If you could have any rule inforced from spell components to encumbrance...what would it be? same question...but the flip side...If you could throw out any one rule what would it be?
No penalty for encumberance would be nice, or at least a low penalty (for those tank mages out there), but at the same time, a trademark spell component should be used (depending on the characters attitude, personality, combat style).
Giggidy, Tim D.R.
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Post by Tim on Jul 21, 2006 13:39:14 GMT -5
So.... we gonna start or what? It seems that ever since I got on, everyone stopped.
GET ON.
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Post by Werdmath on Jul 22, 2006 0:21:27 GMT -5
So.... we gonna start or what? It seems that ever since I got on, everyone stopped. GET ON. ummm... Tim... you still havent put up your character. and i check the site often, i just dont post unles i must. and to Nick, where be the other? I'm thinking i may be willing to start with just three, but that still requires that Tim put his character up.
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Jeff
RP'er
LOOT THE DOG!
Shipping out: 09/05/06
Posts: 27
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Post by Jeff on Jul 24, 2006 13:17:54 GMT -5
BUMP... haha used to do that in my gaia days, before gaia got real queer.
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Post by Tim on Jul 24, 2006 14:14:25 GMT -5
DREW, I posted this character at the beginning of the forum. Look in the RP Characters.
*Kahl McCloud*
Male Human Lancer 1 Chaotic Neutral Representing Tim
Strength 18 (+4) Dexterity 18 (+4) Constitution 10 (+0) Intelligence 10 (+0) Wisdom 10 (+0) Charisma 10 (+0)
Size: Medium Height: 5' 11" Weight: 195 lb Skin: Light Eyes: Dark Brown Hair: Dark Brown; Wavy; Beardless
Total Hit Points: 10
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Touch AC: 14 Flat-footed: 10
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] Fortitude save: +2 = 2 [base] Reflex save: +6 = 0 [base] +4 [dexterity] +2 [lightning reflexes] Will save: +0 = 0 [base] Attack (handheld): +5 = 1 [base] +4 [strength] Attack (unarmed): +5 = 1 [base] +4 [strength] Attack (missile): +5 = 1 [base] +4 [dexterity] Grapple check: +5 = 1 [base] +4 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb.
Languages: Common
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Guisarme [2d4, crit x3, 12 lb., two-handed, slashing]
Feats:
Improved Initiative Lightning Reflexes Skill Focus (Jump)
Traits:
/Skill Name/ /Key Ability/ /Skill Mod/ /Ability Mod/ /Ranks/ /Misc. Modifier/
Appraise Int 0 = +0 Balance Dex* 4 = +4 Bluff Cha 0 = +0 Climb Str^* 4 = +4 Concentration Con 0 = +0 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex^* 4 = +4 Forgery Int 0 = +0 Gather Inf. Cha 0 = +0 Heal Wis 0 = +0 Hide Dex^* 4 = +4 Intimidate Cha 0 = +0 Jump Str^* 11 = +4 +4 +3 [skill focus] Listen Wis 0 = +0 Move Silently Dex^* 6 = +4 +2 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 4 = +4 Search Int 0 = +0 Sense Motive Wis 0 = +0 Spot Wis 2 = +0 +2 Survival Wis 0 = +0 Swim Str^** 4 = +4 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Lancer:
* Bonus Feats (already included) * +50% on Jump Checks * Double vulnerability to poison
/Class/ /HP rolled/ Level 1: Fighter 10
Kahl McCloud's Equipment:
13 lb 8 lb
10 lb 3 lb _____ 34 lb Weapons / Armor / Shield (from above) Flasks x5 Flint and steel Rations (1 day) x10 Sacks x5
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