Post by Tim on Apr 14, 2006 3:13:21 GMT -5
*Kahl Timme*
Male Human Lancer 1
Chaotic Neutral
Representing Tim
150 xp/1000 xp
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 5' 11"
Weight: 195 lb
Skin: Light
Eyes: Dark Brown
Hair: Dark Brown; Wavy; Beardless
Total Hit Points: 10
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Touch AC: 14
Flat-footed: 10
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +2 = 2 [base]
Reflex save: +6 = 0 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +0 = 0 [base]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Languages: Common
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Lance [1d8, crit x3, 12 lb., one-handed, piercing]
Feats:
Improved Initiative
Lightning Reflexes
Skill Focus (Jump)
Traits:
/Skill Name/ /Key Ability/ /Skill Mod/ /Ability Mod/ /Ranks/ /Misc.
Modifier/
Appraise Int 0 = +0
Balance Dex* 4 = +4
Bluff Cha 0 = +0
Climb Str^* 4 = +4
Concentration Con 0 = +0
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex^* 4 = +4
Forgery Int 0 = +0
Gather Inf. Cha 0 = +0
Heal Wis 0 = +0
Hide Dex^* 4 = +4
Intimidate Cha 0 = +0
Jump Str^* 11 = +4 +4 +3 [skill focus]
Listen Wis 0 = +0
Move Silently Dex^* 6 = +4 +2
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 4 = +4
Search Int 0 = +0
Sense Motive Wis 0 = +0
Spot Wis 2 = +0 +2
Survival Wis 0 = +0
Swim Str^** 4 = +4
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Human:
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Lancer:
* Can use Charge 3x times level per day, running base speed forward, and dealing double damage to anyone caught in the line of fire.
* Bonus Feats (already included)
* +50% on Jump Checks
* Double vulnerability to poison
* Can use lances and polearm weapons as if they were one handed weapons
/Class/ /HP rolled/
Level 1: Fighter 10
Kahl Timme's Equipment:
13 lb
8 lb
10 lb
3 lb
_____
34 lb Weapons / Armor / Shield (from above)
440 gp
Flasks x5
Flint and steel
Rations (1 day) x10
Sacks x5
Male Human Lancer 1
Chaotic Neutral
Representing Tim
150 xp/1000 xp
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 5' 11"
Weight: 195 lb
Skin: Light
Eyes: Dark Brown
Hair: Dark Brown; Wavy; Beardless
Total Hit Points: 10
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Touch AC: 14
Flat-footed: 10
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +2 = 2 [base]
Reflex save: +6 = 0 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +0 = 0 [base]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Languages: Common
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Lance [1d8, crit x3, 12 lb., one-handed, piercing]
Feats:
Improved Initiative
Lightning Reflexes
Skill Focus (Jump)
Traits:
/Skill Name/ /Key Ability/ /Skill Mod/ /Ability Mod/ /Ranks/ /Misc.
Modifier/
Appraise Int 0 = +0
Balance Dex* 4 = +4
Bluff Cha 0 = +0
Climb Str^* 4 = +4
Concentration Con 0 = +0
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex^* 4 = +4
Forgery Int 0 = +0
Gather Inf. Cha 0 = +0
Heal Wis 0 = +0
Hide Dex^* 4 = +4
Intimidate Cha 0 = +0
Jump Str^* 11 = +4 +4 +3 [skill focus]
Listen Wis 0 = +0
Move Silently Dex^* 6 = +4 +2
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 4 = +4
Search Int 0 = +0
Sense Motive Wis 0 = +0
Spot Wis 2 = +0 +2
Survival Wis 0 = +0
Swim Str^** 4 = +4
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Human:
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Lancer:
* Can use Charge 3x times level per day, running base speed forward, and dealing double damage to anyone caught in the line of fire.
* Bonus Feats (already included)
* +50% on Jump Checks
* Double vulnerability to poison
* Can use lances and polearm weapons as if they were one handed weapons
/Class/ /HP rolled/
Level 1: Fighter 10
Kahl Timme's Equipment:
13 lb
8 lb
10 lb
3 lb
_____
34 lb Weapons / Armor / Shield (from above)
440 gp
Flasks x5
Flint and steel
Rations (1 day) x10
Sacks x5